![]() This is a contest of strength and dexterity, where the character can save against it each turn. Grapple: knock a nearby target down for up to 3 turns, increasing the AP cost of your actions while doing so. These skills mostly take advantage of a new status I made, Staggered, a lesser-form of knockdown, basically, which is an AP recovery reduction along with other maluses. Reconfigure: Reroll nearby epic+ weapons into new variations, with a chance to degrade them to rare or uncommon. Nihilistic Materialism: Curse an object (e.g., a ladder) so whenever a character uses it, they are cursed for 2 turns. Grasshopper Legs: Grant an ally the ability to jump a great distance once per turn. Gluttony: Force an enemy to consume all the food in their inventory or on the ground within 8 meters. There are a handful of unique lutes throughout the game that modify your skills in different ways.ĭuplicate: make an additional copy of an potion, food, or ingredient worth less than 50 gold (long cooldown). This mod also adds equippable "lutes," which function either as two-handed clubs or mid-range wands that deal piercing damage. Resonance: Heal a target according to the number of positive statuses they have, removing these statuses while doing so. This is one of few skills that scales with wits, which I plan on making more prevalent. Also "upgrades" several statuses, like converting chilled to frozen, burning to necrofire, etc. Song of Living Nightmares: Grant a random debuff on nearby enemies, which pierces armor. ![]() Masochistic Melody: A buff that grants a character increased damage and crit chance whenever they receive a negative status. I may go in and polish it more, but I wanted to get this out there for now.Ĭredit to Mialune for custom icons for most of the bard skills!ĭance of the Elements: apply random elemental vulnerabilities to enemies, reducing their resistances whenever they take the relevant damage.ĭream Scream: Wake up a sleeping target into pain, madness, and a random debuff. Other than rescripting the skills, it is mostly the same, except lutes have a new projectile which is kind of neat. However a few skills remain as part of the Base.charScript, which may be incompatible with other mods (not sure which ones affect that). Sorry for the delay in updating! I have reworked this mod with a focus on compatibility, rescripting many of the skills. Artificer skills mostly manipulate items, both in and out of combat, as well as focusing more on "force magic" that deals physical damage. Bard skills manipulate statuses and apply buffs and debuffs, with few direct damage skills. Bard skills depend on leadership, while artificer skills require loremaster and a variety of other abilities. This mod adds almost 50 new skills, themed around the bard, the artificer, and to lesser extent, a monk or barbarian.
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